Showing posts with label Computer Bo. Show all posts
Showing posts with label Computer Bo. Show all posts

11/30/2009

Review of Mac Game Programming (Premier Press Game Development Series) [ILLUSTRATED] (Paperback)

Since I contributed to this book, I shouldn't rate it. However, I would like to encourage Mac developers to purchase the book to garner further interest from publishers to release more Mac specific programming books. In addition, I would like to inform readers that an error exists in the Project Builder version of the source code that comes with the book. If you load any of the project files on the CD-ROM and try to compile them, the build will fail. This is because the file InfoPlist.strings is not on the CD-ROM with the source code files. Fortunately, the author has a small download to fix the problem. Visit his site for instructions...

Product Description
Are you a Mac programmer looking for a game development book? Then look no further because Mac Game Programming is for you! This book is a comprehensive guide to programming games on the Mac OS X and Mac OS 8/9 platforms. It teaches the fundamentals of graphics and animation and then moves on to advanced topics like artificial intelligence, multi-platform networking, and physics modeling. It covers basic topics such as graphics, scrolling backgrounds, character animation, dirty rectangle animation, playing sounds, and reading user input from joysticks. The CD includes CodeWarrior Lite, game sprockets, Macsbug, ResEdit, Graphic Converter, Sound App, Spotlight demo, Sprite World, Sprite Animation Toolkit, Crystal Space, Quesa, shareware games, and commercial game demos. Mac Game Programming is unique in that it doesn't cover game programming topics in a vacuum, but rather puts everything together so that you can make a complete game.

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10/31/2009

Review of The Dark Side of Game Texturing (Paperback)

Anyone considering purchasing this who has bought David Franson's other book "2D Artwork and 3D Modelling for Game Artists" should think again. This book is just a much smaller version of that. I bought them both, and I was quite disappointed that David would just blatantly copy his other work. There are a few different tutorials but it's not worth paying the price, get the other book instead.

Product Description
A perfect and direct starting point for a beginner game texture artist! "The Dark Side of Game Texturing" is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games like Quake, Unreal, Half-Life, and Return to Castle Wolfenstein. "The Dark Side Of Game Texturing" features a plethora of dynamic, full color, step-by-step texturing tutorials that reflect the nature of those games and more including military, fantasy, medieval, and sci-fi. You'll learn how to create decals like bullet holes, blast marks, signs, and more. Sprites such as lightning, fires, and explosions are also covered. Focusing on a topic rarely covered in other 3D graphics books, this is an ultimate hands-on guide to creating totally cool game textures that directly reflect the nature of many recently released video games.

From the Publisher
The only game texturing book on the market dedicated to game texturing. Contains full color, stepwise tutorials of the coolest game textures. Useful and informative for both game artists and general 2D digital artists. Includes a CD that contains all software including the Photoshop CS demo, hundreds of textures, and a Photoshop tutorial, so no previous experience is required. Covers every class of texture for all forms of adult (PG-13 and above) video games.

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