Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

11/11/2009

Review of J2ME Game Programming (Game Development) (Paperback)

Finally! Ive been trying to learn how to program sprite based 2d games for a awhile now, but have not found real common sense explanations or tutorials, until i got this book. Wells explains everything in such a way that it makes you both laugh and understand his instructions at the same time.

He shows you how to program MIDP games exactly the way I would want someone to teach me, down to earth mixed with a little geek humor, which if your reading this book you will relate to.

Its takes you from basic to advanced and you never feel like your lost, its takes alot of time and concentration but thankfully to the way the book is laid out and Wells teaching style you dont get a headache, you feel like someone is right there with you showing you how to do it.

Worried about MIDP 2.0? Dont be, you need to learn everything thats in this book in the first place before you even worry about 2.0, true this book is not a 2.0 reference, but if your a java developer then you know how easy it is to transition into a new API implentation once you know the prior. After your done with this you can look at MIDP 2.0 and use what you want to from the new release to take your game one more step forward.

Highly reccomend.

Product Description
Have you ever seen a player's eyes light up as they explore the worlds that you've created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you've never taken your games beyond the PC, now's the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices. You'll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you'll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you're ready to explore all that "J2ME Game Programming" has to offer!

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10/22/2009

Review of Chess Software Sourcebook (Paperback)

I bought this book because of glowing reviews. I have found this book to be useful and indeed I have bought software based on what I've read. At the same time I have to confess I think the book could be much better. What theauthor refrains from doing is critical and comparative analysis. To giveone example, ChessBase7 and Chess Assistant 5.0 could be criticallycompared. To give another example, some of the shortcomings of Bookup 1.6.2could be described. An authorsuch as John Nunn would have combined bothtechnical virtuosity and chess erudition to give a revealing analysis ofthe strengths and shortcomings of the chess software currently available.

Product Description
Chess Software Sourcebook is the is the first book to focus exclusively on the latest chess-related computer programs. Several chapters review in detail the various types of software available, as well as the pros and cons of commercial programs in each category. Feature comparison tables help you decide which software best matches your specific needs, and screen shots show the graphical interface for each program. Playing live chess over the Internet (including its addictive tendencies!) is also discussed. Other chapters cover opening study, computer handicapping, game analysis, and time-saving tips so you can get the most out of the software you own or plan to purchase.

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