11/30/2009

Review of Mac Game Programming (Premier Press Game Development Series) [ILLUSTRATED] (Paperback)

Since I contributed to this book, I shouldn't rate it. However, I would like to encourage Mac developers to purchase the book to garner further interest from publishers to release more Mac specific programming books. In addition, I would like to inform readers that an error exists in the Project Builder version of the source code that comes with the book. If you load any of the project files on the CD-ROM and try to compile them, the build will fail. This is because the file InfoPlist.strings is not on the CD-ROM with the source code files. Fortunately, the author has a small download to fix the problem. Visit his site for instructions...

Product Description
Are you a Mac programmer looking for a game development book? Then look no further because Mac Game Programming is for you! This book is a comprehensive guide to programming games on the Mac OS X and Mac OS 8/9 platforms. It teaches the fundamentals of graphics and animation and then moves on to advanced topics like artificial intelligence, multi-platform networking, and physics modeling. It covers basic topics such as graphics, scrolling backgrounds, character animation, dirty rectangle animation, playing sounds, and reading user input from joysticks. The CD includes CodeWarrior Lite, game sprockets, Macsbug, ResEdit, Graphic Converter, Sound App, Spotlight demo, Sprite World, Sprite Animation Toolkit, Crystal Space, Quesa, shareware games, and commercial game demos. Mac Game Programming is unique in that it doesn't cover game programming topics in a vacuum, but rather puts everything together so that you can make a complete game.

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