11/07/2009

Review of Linux Game Programming w/CD (Prima Tech's Game Development) (Paperback)

I've bought every book in the series so far, this is by far the worst book I've ever owned.I'm tired of picking up game programming books that claim to teach game programming but they don't even create a working game.I bought this book for Linux game programming exposure and because it promised to having in-dept coverage of AI.Major areas of AI are basically defined and the only source code that is mentioned / supplied on the cd is for a template for creating a counter-strike bot.The author has a very good writing style because I was lured into reading most of the book; however, the book should actually do what it says and at least create a 2D / 3D shooter of some sort rather then just a hand full of demos.This book should have never been published on the basis that it tries to cover way too much which results in chapters that do nothing more then just cover a broad definition of the topic at hand.

Product Description
Linux Game Programming offers Linux users the information they need to create a game using their OS of choice.This is the only book that addresses game development for the Linux community on the market today.Featuring an overview of the game development cycle, as well as information on using tools and libraries, developing graphics applications, and adding extras such as sound, this book provides clear, concise information on developing games for and with the Linux OS.Linux Game Programming is perfect for both experienced developers and programmers or those hobbyists who are curious to see what can be accomplished with the Linux platform. Series editor André LaMothe has published numerous magazine articles and is an international best-selling author with over six game programming and 3D graphics titles to his credit.He has been active in the computing industry for more than twenty years, during which he created one of the world's first commercially available virtual reality games, CyberGate.André is also the founder and CEO of Xtreme Games LLC.

About the Author
Mark Collins, who has gained popularity for his tongue-in-cheek approach to game development, is a contributing editor for the forthcoming GameDev.net magazine . He is actively working with gamedev.

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