in the subjects related with the language itself.
Chapters 6 and 8 have statements that a C (or javaScript or
ActionScript) programmer consider confused (variable types,
expresions, etc)others are amazing (ex. page 107 : k=k++)
and other false (ex. page 104 :explanation about post
increment in loops).
Programming concepts should be correctness handle, even
for designers.
Product Description
This book will teach Flash designers how to create ActionScripts that they'll refer to again and again in their design work. Projects such as Creating a Pop-Up Menu, Creating a Sound Controller, or Creating an Animated Flash Banner can be used as the starting point for readers' own customized projects. All of this is presented with lots of visual examples and a minimum of jargon and "programmer-speak."
ABOUT THE CD-ROM
Includes source material for each project, trial versions of Macromedia software and additional third-party software.
From the Back Cover
From user interactivity and eye candy effects to automated content management, ActionScript gives you the power to take your Flash movies to the next level. But what if you're not comfortable with objects, variables, and all that other programming stuff? Relax! Using plenty of easy-to-understand tutorials and an absolute minimum of geek-speak, Doug Sahlin takes the mystery out of ActionScript - and shows you step by step how to put it to work in real-world Web design.
Step-by-Step Tutorials and Projects Show You How to Create:
- Flash forms
- Animated preloaders
- Printable frames
- User-customizable e-commerce products
- Dynamic backgrounds
- Custom cursors
- Motion trails
- Starburst backdrops
- Slide shows
- Pop-up windows
- Banner ads
- Flash intros
- Animated banners
CD-ROM Contents
- Source files and artwork for chapter projects
- SWfX and Swift 3D demo versions
- Plus Macromedia Dreamweaver MX, Fireworks MX and FreeHand trial versions
Click Here to see more reviews about: Flash ActionScript for Designers with CDROM (Paperback)
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