2/06/2010

Review of Beginning C++ Game Programming (Game Development Series) (Paperback)

If you're a beginner and want a place to start programming games then this is the book for you. But be sure of one thing, no book can teach you everything, but with help from books like this one written by Michael Dawson it will help you get your foot into the door and then some. I recommend this book to anyone that wants to get into game programming and knows the basics of C++. Here is a little more info about each chapter for those of you that need it.

Table of Contents
Introduction
Chapter 1 - Types, Variables, and Standard I/O: Lost Fortune
Chapter 2 - Truth, Branching, and The Game Loop: Guess My Number
Chapter 3 - For Loops, Strings, and Arrays: Word Jumble
Chapter 4 - The Standard Template Library: Hangman
Chapter 5 - Functions: Mad-Lib
Chapter 6 - References: Tic-Tac-Toe
Chapter 7 - Pointers: Tic-Tac-Toe 2.0
Chapter 8 - Classes: Critter Caretaker
Chapter 9 - Advanced Classes and Dynamic Memory: Game Lobby
Chapter 10 - Inheritance and Polymorphism: Blackjack

I hope this helps you out.


Product Description
Interactivity-the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you're ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you'll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!

About the Author
Michael Dawson, from Santa Monica, CA, is a professional writer and has worked as a programmer and game industry designer and producer. He is the author of "Python Programming for the Absolute Beginner" (Premier Press, 1592000738), which teaches newcomers programming by using games as examples.Mike earned his Bachelor's Degree in Computer Science from the University of Southern California and has worked as a programmer for a large Internet services company.He also has experience in the television industry as a staff writer for a popular sitcom.

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